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Publicado em: 06/08/2025Understanding and Implementing the `sqrt()` Function in C++
The `sqrt()` function, part of the C++ standard library's `
Fundamental Concepts / Prerequisites
Before diving into the implementation, a basic understanding of the following concepts is required:
* **Square Root:** The square root of a number 'x' is a value 'y' such that y * y = x. * **Floating-Point Numbers:** Familiarity with the representation and limitations of floating-point numbers (e.g., `double` in C++) is crucial for accurate results. * **Newton's Method:** A numerical method for finding successively better approximations to the roots (or zeroes) of a real-valued function. It's iterative and often used for approximating square roots.Implementation in C++ (Using Newton's Method)
This implementation demonstrates how to approximate the square root of a number using Newton's method.
#include <iostream>
#include <cmath>
#include <limits>
double mySqrt(double x) {
// Handle edge cases: negative input and zero
if (x < 0) {
return std::numeric_limits<double>::quiet_NaN(); // Return NaN for negative input
}
if (x == 0) {
return 0;
}
// Initial guess: start with x/2.0
double guess = x / 2.0;
double prevGuess;
// Iterate until the difference between successive guesses is small enough.
do {
prevGuess = guess;
// Newton's method formula: guess = (guess + x / guess) / 2
guess = (guess + x / guess) / 2.0;
} while (std::abs(guess - prevGuess) > 1e-7); // Convergence tolerance
return guess;
}
int main() {
double number = 25.0;
double result = mySqrt(number);
std::cout << "Square root of " << number << " is: " << result << std::endl;
number = 2.0;
result = mySqrt(number);
std::cout << "Square root of " << number << " is: " << result << std::endl;
number = -4.0;
result = mySqrt(number);
std::cout << "Square root of " << number << " is: " << result << std::endl;
return 0;
}
Code Explanation
The `mySqrt()` function implements the square root calculation as follows:
First, it handles edge cases: negative input, for which it returns NaN (Not a Number), and zero, for which it returns zero.
Next, it initializes a `guess` with `x / 2.0`. This serves as the starting point for Newton's method.
The `do-while` loop iteratively refines the `guess` using the formula `guess = (guess + x / guess) / 2.0`, which is derived from Newton's method applied to the function f(y) = y^2 - x. The loop continues until the absolute difference between successive guesses (`guess` and `prevGuess`) falls below a certain tolerance (1e-7 in this example). This tolerance determines the accuracy of the approximation.
Finally, the function returns the calculated `guess`, which represents the approximate square root of `x`.
Complexity Analysis
The time complexity of this implementation is approximately O(log N), where N is related to the magnitude of the initial value `x` and the desired precision. The number of iterations needed for Newton's method to converge depends on the initial guess and the tolerance. Each iteration performs a constant number of arithmetic operations. The Space complexity is O(1), because it uses a fixed amount of memory, regardless of the input.
Alternative Approaches
Another way to calculate the square root is using the binary search algorithm. This involves searching for the square root within a defined range (e.g., 0 to x). The algorithm iteratively narrows down the range until the desired accuracy is achieved. Binary search offers a more predictable convergence rate compared to Newton's method, but may require more iterations for equivalent precision, potentially making it slightly slower in practice.
Conclusion
The `sqrt()` function is a crucial part of mathematical operations. This article has provided a practical implementation using Newton's method, explained its complexity, and discussed an alternative approach. Understanding these aspects allows developers to choose the best square root calculation strategy for their specific needs.