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The distinction between the C++ copy constructor and assignment operator

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Publicado em: 15/08/2025

Understanding the C++ Copy Constructor and Assignment Operator

In C++, both the copy constructor and assignment operator are crucial for managing object copying. While they seem similar, they are invoked in distinct situations and serve different purposes. This article aims to clarify the differences between them, providing a solid understanding of their usage and behavior.

Fundamental Concepts / Prerequisites

To fully grasp the concepts discussed here, you should be familiar with the following:

  • Basic C++ syntax and object-oriented programming (OOP) principles.
  • The concept of classes and objects.
  • Pointers and memory management (optional, but helpful for understanding deep vs. shallow copies).

Copy Constructor and Assignment Operator Explained

Both the copy constructor and the assignment operator are special member functions in C++. They handle the process of creating a new object as a copy of an existing one. However, they are used in different scenarios. The key difference lies in whether the destination object already exists.

Copy Constructor: Creates a new object as a copy of an existing one. It is invoked when a new object is initialized with another object of the same class. Examples include:

  • Object is created and initialized with another object: `MyClass obj2 = obj1;` or `MyClass obj2(obj1);`
  • Object is passed by value to a function: `void foo(MyClass obj);`
  • Object is returned by value from a function: `MyClass bar() { MyClass obj; return obj; }`

Assignment Operator: Assigns the value of an existing object to another existing object of the same class. It's invoked when the assignment operator `=` is used between two objects of the same class, where the destination object has already been constructed. Example: `MyClass obj1, obj2; obj2 = obj1;`

Core Implementation: Example Class with Copy Constructor and Assignment Operator


#include <iostream>
#include <cstring> // For strcpy, strlen

class MyString {
private:
    char* data;
    int length;

public:
    // Default Constructor
    MyString() : data(nullptr), length(0) {
        std::cout << "Default constructor called" << std::endl;
    }

    // Constructor that allocates memory and copies a C-style string
    MyString(const char* str) {
        length = std::strlen(str);
        data = new char[length + 1];
        std::strcpy(data, str);
        std::cout << "Constructor with const char* called" << std::endl;
    }

    // Copy Constructor
    MyString(const MyString& other) : length(other.length) {
        std::cout << "Copy constructor called" << std::endl;
        data = new char[length + 1];
        std::strcpy(data, other.data);
    }

    // Assignment Operator
    MyString& operator=(const MyString& other) {
        std::cout << "Assignment operator called" << std::endl;

        // Check for self-assignment to prevent memory leaks
        if (this == &other) {
            return *this;
        }

        // Deallocate existing memory
        delete[] data;

        // Allocate new memory and copy the data
        length = other.length;
        data = new char[length + 1];
        std::strcpy(data, other.data);

        // Return a reference to the object
        return *this;
    }

    // Destructor
    ~MyString() {
        std::cout << "Destructor called" << std::endl;
        delete[] data;
    }

    // Method to print the string
    void print() const {
        std::cout << "String: " << (data ? data : "(null)") << std::endl;
    }

    // Getter function for the data
    const char* getData() const {
        return data;
    }
};

int main() {
    MyString str1("Hello");  // Constructor with const char*
    str1.print();

    MyString str2 = str1;   // Copy constructor
    str2.print();

    MyString str3;           // Default constructor
    str3 = str1;           // Assignment operator
    str3.print();

    MyString str4("World");
    str4 = str4; // Self assignment example
    str4.print();
    return 0;
}

Code Explanation

Let's break down the code step by step:

Class `MyString`: This class represents a string and demonstrates dynamic memory allocation. It includes the copy constructor, assignment operator, and destructor to manage memory properly.

Constructor `MyString(const char* str)`: This constructor allocates memory dynamically for the string based on the input `str` and copies the string content. This is important because without the user defined constructor, the default compiler generated constructor would not allocate memory and the `data` pointer would be uninitialized.

Copy Constructor `MyString(const MyString& other)`: This constructor creates a new `MyString` object as a copy of another `MyString` object. It allocates new memory for the `data` member and copies the contents of the `other` object's `data` into the newly allocated memory. This ensures a deep copy, preventing issues where both objects point to the same memory location. If not implemented, the compiler provides a shallow copy, which is dangerous in cases involving dynamic memory.

Assignment Operator `MyString& operator=(const MyString& other)`: This operator assigns the value of one `MyString` object to another. It first checks for self-assignment (`this == &other`) to avoid unnecessary operations and potential errors. Then, it deallocates any existing memory held by the left-hand side object, allocates new memory based on the right-hand side object, and copies the data. It also returns a reference to the current object (`*this`) to allow for chaining of assignments.

Destructor `~MyString()`: The destructor is responsible for deallocating the memory allocated for the `data` member. This prevents memory leaks when `MyString` objects go out of scope.

`main()` function: This function demonstrates the usage of the copy constructor and assignment operator. `str2` is initialized using the copy constructor. `str3` is first declared (using the default constructor) and then assigned the value of `str1` using the assignment operator. `str4` is shown self assigning, and although seemingly redundant, it illustrates the importance of the self-assignment check.

Complexity Analysis

Time Complexity:

  • Copy Constructor: O(n), where n is the length of the string. This is because it involves allocating memory and copying the string content.
  • Assignment Operator: O(n), where n is the length of the string. Similar to the copy constructor, it involves deallocating existing memory (constant time but still contributes to the overall operation) and allocating new memory and copying the data.

Space Complexity:

  • Copy Constructor: O(n), as it allocates new memory to store a copy of the string.
  • Assignment Operator: O(n), as it may need to allocate new memory to store a copy of the string. In cases where the string length is the same or shorter than the current length, no additional space is required.

Alternative Approaches

One alternative is to use smart pointers (e.g., `std::unique_ptr` or `std::shared_ptr`) to manage the dynamically allocated memory. This can simplify the code and reduce the risk of memory leaks. For example, using `std::unique_ptr` would prevent the need to explicitly define the copy constructor and assignment operator (if the desired behavior is move semantics). However, it might not always be suitable, especially if deep copies are explicitly required. When deep copies are desired with smart pointers, you will still need to implement the copy constructor and copy assignment operator, although the memory management details become much simpler.

Conclusion

The copy constructor and assignment operator are fundamental concepts in C++ that enable object copying. The copy constructor creates a new object as a copy of an existing one, while the assignment operator assigns the value of one existing object to another. Understanding the difference between them is crucial for writing correct and efficient C++ code, especially when dealing with dynamic memory allocation or managing resources within classes. Properly implementing these functions prevents common issues like shallow copies, dangling pointers, and memory leaks. Remember the *Rule of Five*, if you need to define one of the copy constructor, copy assignment operator, move constructor, move assignment operator, or destructor you most likely need to implement all five.